Provides a set of flags which determine how text is drawn and measured by the DrawText and MeasureText methods of ControlRenderer.
This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values.
This example includes the two event handlers required to owner-draw a menu item. Assume that there is a themed Rebar control on the same form called rebar1.
/// <summary> /// Handles the MeasureItem event for a menu item. /// </summary> private void menuItem1_MeasureItem(object sender, System.Windows.Forms.MeasureItemEventArgs e) { // obtain the menu renderer used by the rebar control RebarMenuItemRenderer rend = rebar1.Theme.CreateMenuItemRenderer(sender as MenuItem, e); // set our custom text rend.Text = "Custom long text"; // measure the size of the item Size sz = rend.MeasureItem(); e.ItemHeight = sz.Height; e.ItemWidth = sz.Width; } /// <summary> /// Handles the DrawItem event for a menu item. /// </summary> private void menuItem1_DrawItem(object sender, System.Windows.Forms.DrawItemEventArgs e) { // obtain the menu renderer used by the rebar control RebarMenuItemRenderer rend = rebar1.Theme.CreateMenuItemRenderer(sender as MenuItem, e); // invoke the standard background, image and arrow drawing methods rend.DrawBackground(e.Graphics); rend.DrawImage(e.Graphics); rend.DrawArrow(e.Graphics); // draw our custom text ControlRenderer.DrawText(e.Graphics, "Custom long text", rend.Font, rend.ForeColor, rend.GetTextBounds(), rend.GetTextRenderFlags()); // draw the shortcut text ControlRenderer.DrawText(e.Graphics, rend.ShortcutText, rend.Font, rend.ForeColor, rend.GetTextBounds(), rend.GetTextRenderFlags() | TextRenderFlags.AlignFar); }
Member Name | Description | Value |
---|---|---|
AlignNear | Text is aligned on the near edge of the bounding rectangle. For left-to-right layouts, this is the left edge. This is the default alignment. | 0 |
AlignFar | Text is aligned on the far edge of the bounding rectangle. For left-to-right layouts, this is the right edge. | 1 |
AlignCenter | Text is centered within the bounding rectangle. | 2 |
MaskAlignHoriz | A bitmask to extract the horizontal alignment portion of the flags. | 3 |
AlignTop | Text is aligned at the top of the bounding rectangle. The is the default vertical alignment. | 0 |
AlignMiddle | Text is vertically centered within the bounding rectangle. When this alignment value is specified, no word-wrapping is performed. | 4 |
AlignBottom | Text is aligned at the bottom of the bounding rectangle. | 8 |
MaskAlignVert | A bitmask to extract the vertical alignment portion of the flags. | 12 |
HotkeyPrefixShow | An underline is drawn below hotkey characters. | 0 |
HotkeyPrefixHide | No underline is drawn below hotkey characters. | 16 |
HotkeyPrefixNone | The ampersand character (&) is drawn normally, and not treated as a hotkey prefix. | 32 |
MaskHotkeyPrefix | A bitmask to extract the hotkey prefix portion of the flags. | 48 |
RightToLeft | Text is layed out with a right-to-left reading order. | 64 |
WordWrap | Text should be word-wrapped within the bounding rectangle. | 128 |
OverflowEllipsis | Text which extends outside the bounding rectangle should be truncated, and an ellipsis (...) appended to the end. | 256 |
StandardDrawing | Text is drawn using a Graphics object (GDI+). By default, text is drawn using Windows GDI. | 512 |
Namespace: Skybound.Rebar.Rendering
Assembly: Skybound.Rebar (in Skybound.Rebar.dll)
Skybound.Rebar.Rendering Namespace