Gets a TextRenderFlags value which can be passed to DrawText or MeasureText in order to draw text on the current control.
A combination of TextRenderFlags values.
The returned TextRenderFlags value takes into account whether keyboard accelerator cues should be displayed, whether text should be drawn using a right-to-left layout, and whether GDI or Graphics.DrawString should be used.
ControlRenderer Class | Skybound.Rebar.Rendering Namespace